Okay, while we’re talking about game design, I should mention Dinky Dungeons.
This was a game that was designed by some Oklahoma boys who privately sold it back in the 1980s.
I met them (and their game) when I drove to the Tulsa event, OkCon. (They were from farther west, as I remember, hailing from Oklahoma City).
The idea behind Dinky Dungeons was that you got a whole role playing game in a single . . . pouch. The game was sold in a format that resulted in a tiny ruleboook that fit in tiny plastic bag with tiny dice. If they had called the game "Tiny Terrors," they would never have had to rename it.
The Dinky Dungeons guys enlisted me to work on a superhero variant of their game called Hoakey Heroes, but I don’t know that this ever came out.
The amazing thing about all this was that the game design actually worked–despite the fact that it lacked all the extra-whazzits doo-dads that game designs normally have. Just you, the dinky rule book, and two dinky dice were enough.
It showed that most role-playing games were way, waaaaay overbuilt.
Hey Jimmy,
Have you heard of Multiverser? It’s one of those ‘come up with rules to suit just about any kind of situation you can think of’ type ones.
It’s by this Christian guy called Mark Joseph Young. I discovered it when I came across his pages on time travel theory.
http://members.dandy.net/~mjyoung/writings.htm
All this talk of RPG’s reminds me that Paranoia was always my favorite…
http://en.wikipedia.org/wiki/Paranoia_%28RPG%29