A Moment of Fringey, Comicy Goodness

Justice-league-mock_cvr1_layout-11  So the Fringe season 2 finale has aired, and I really liked it.

I'm still planning on doing an intro post to the series to invite people who want to try out the show so that they can catch up over the summer before season 3 starts this September (yes! it has been renewed!), so I'm not going to spoil anything in this post (please likewise don't in the combox).

At least, I'm not going to spoil anything significant. Just a minor moment that deals with something never even explicitly mentioned by the characters.

It displays the kind of creativity and subtlety that the show regularly displays. Unlike many shows, the creators of Fringe regularly load the show with easter eggs that will delight the sharp-eyed, attentive viewers–like the mysterious man who rarely has any dialog but who appears in every single episode, usually just walking through the shot or standing around in a crowd scene, allowing in-the-know viewers to have a live action version of Where's Waldo? every episode (and yes, this character does have a crucial role in the overall series arc).

Another easter egg appeared in the in the finale, where at one point we are in a hotel room in an alternate universe and the wall is decorated with framed comic book covers, which can be seen only out-of-focus in the background.

As I watched the scene, I said, "Hey, that's the cover of the first issue of the revived Justice League from the 1980s. I have that comic! And that one's The Dark Knight Returns #1! And on a show like this they've got to have a cover from Crisis on Infinite Earths. Do they? They do! Woo-hoo! I've got all of these!"

Except that I don't.

As became apparent when one of the covers came just enough into focus to make it recognizable as a famous Green Lantern/Green Arrow cover. Not that I don't have that issue (I think I've got it in a trade paperback edition), but because this is an alternate universe and it's actually a cover of Red Lantern/Red Arrow!

So now I knew that all of the covers were "alternate" in some way.

But what ways?

By happenstance, I found good-resolution versions of all of them on DC's blog.

YOU CAN LOOK AT THEM HERE.

DC made them up for the producers of Fringe, and they're all versions of comic covers that were famous in one way or another–in our universe.

I love the re-casting of Guy Gardner from the original cover as Jonah Hex! That works!

Also, the DC blog post is newbie-safe if you don't want to be spoiled on Fringe and just want to see the covers. They don't spoil anything in the blog post (I can't vouch for the comments because, y'know, always in motion the future is).

Now if I can just find a good-res version of the alternate map of the United States from the show.

I'm given to understand that Texas is two different states, and I want to see which one I (or the alternate me) was born in. (Since I was born in Corpus Christi, right down at the bottom of the point of Texas, I'm pretty sure I'm from South Texas, but I want to be see for myself.)

Okay, Let’s Talk Galactica Finale (Part 2)

Hour1c  Yesterday I said I'd continue this series by talking first about the things I liked and then the things I didn't, but after further thought I decided to go hour-by-hour and talk about both. So here are my thoughts on the first hour of Daybreak.

The episode started with flashbacks to the main characters lives before the fall of the Twelve Colonies.

Fine. Good move. Nice to tie back to the beginning now that we're arriving at the end. Nice to have a little extra insight on where these characters came from.

In principle.

Of course, it's the execution that counts. 

I like the flashback with Baltar's dad the most. Roslin's family members' deaths was also interesting. The Starbuck/Lee/Zak thread that starts in this hour is much less interesting (and finishes poorly in later), and the William Adama "I don't want to do some unspecified thing" eventually pays off okay kinda but isn't that interesting here.

Meanwhile, back in the future, Roslin is dying and Lee is stripping Galactica of spare parts, and everyone is getting ready to ship things over to the rebel base star to serve as the new capitol ship after Galactica (which I think is a really cool idea).

Back at the Colony, though, Cavil is preparing to do horrible medical experiments on Hera to find out how she was created so that the cylons can replicate the process now that the resurrection system is shot. Nice creepy stuff, here.

And after a chance encounter with Hotdog, Adama decides to conduct a rescue mission to get Hera back.

This is a point where I think the writing stumbles. I don't mind them rescuing Hera. They need to do that to make the overall arc of the series pay off (the Opera House scenes, the commercials from season 2 indicating that Hera would "change everything"). That's fine. But I don't think they set it up right.

As the balance of the episode reveals, this is a high-risk mission. Adama bluntly says that it is likely one-way, and that it's volunteer-only, with even the former conspirators from the recent mutiny/coup getting a pardon for their participation (nice touch! and a good way to get Racetrack and Skulls back in the action). All this is fine, too. 

But there's a mismatch: They didn't do enough to establish Adama's motive for undertaking such a risky mission (that could wipe out a significant chunk of surviving humanity) to save Hera.

Perhaps Roslin should have made an impassioned plea based on her visions of the Opera House. Or perhaps someone should have pointed out that if the cylons kept Hera then they might find out how to reproduce and overrun humanity.

Or something.

But it should have been something.

Hour1b

 A moment of sentiment looking at a picture of Hera is not enough to risk a large portion of humanity on a likely one-way rescue mission.

Let's do the math: How many lives are they trying to save? One. How many lives are likely to be lost in an assault on the cylon stronghold? Waaaay more than one. This mission is a Guaranteed Net Loss to the human race in terms of number of lives, and at a point where there are fewer humans alive now than at any point in the series. Therefore, there needs to be something powerfully important about Hera to justify the mission.

But eventually we get the dramatic "Will you go on the mission?" scene on the hangar deck. The build up to this was quite nice, and Admiral Eddie was definitely emoting the heck out of his part, but I think he failed to adequately sell the case for going on the rescue. 

It's interesting that less than half the people agree to go. On the podcast, Ron Moore says that's deliberate: That everyone would want to think they'd sign up for this kind of mission, but in reality many people will think, in essence, "I've got a wife, a kid, my own life to think about, so I'm staying."

I think that's true, and I like having many people stay. That's a realistic dramatic choice. Too often we see unanimous "Lock and load; we're all with you, Captain!" scenes, and having more realism to people's choices is good. But I think that in this case Admiral Adama completely fails to make the case why anybody should go on this mission.

I don't have a problem with the idea of likely one-way missions, but a sacrifice of that nature requires a clear and compelling motive, and the most Adama gives us is "This is a decision I have made for myself."

To my mind, "It's a personal choice" + "This is likely a one-way mission" = "Good luck to you, buddy!"

But then we're not dealing with reality here but the final act of an opera–a space opera–and there can be some operatic license here.

So even though I thought the big dramatic volunteering scene needed a more clear and compelling motive, we finally get to the mission itself, which we the viewers know is important.

So. Racetrack and Skulls jump to the Colony to scout things over, we've got battle plans drawn up and explained to us, and everybody cowboys up for what's about to happen in . . . Hour 2.

Okay, Let’s Talk Galactica Finale (Part 1)

Daybreak So. I am finally getting around to re-writing the Galactica finale review that got eaten by the mist monsters of cyberspace.

Thanks to those who have waited patiently . . . and to the reader who keeps sending emails that just say “bsg finale analysis?” Polite. Succinct. I like that.

So here goes . . . 

The reimagined series of Battlestar Galactica ended with a 3-hour finale called Daybreak. In case you’ve forgotten what happened in it,

HERE’S A SUMMARY OF PART ONE.

AND ONE OF PART TWO.

For those who (still) haven’t seen it, I’ll put the spoilers below the fold. But let’s answer the first, more general question here: Love it or hate it?

Mmmmmmmm . . . neither.

I certainly didn’t hate it, but I didn’t find myself thinking it was the best possible ending, either. I put it in the “Basically liked it but had some stupid parts” category.

So I wasn’t disappointed. I wanted to come out basically liking the ending, and I did. I don’t expect shows to wow me in the final episode with a “Best. Episode. Evah!” experience. That’s too much to ask. The Best Episode Evah is statistically far more likely to come before the series finale, so I don’t go into the ending with my hopes set too high. 

I just want them to tell an engaging story that answers the series’ major questions, ties up the major loose ends, and gives me a sense of closure and satisfaction.

I thought the BGS finale did that, with a few blemishes that I’ll talk about.

To give you a sense of how I think this finale compared to other sci-fi finales, I guess I’d rank them this way (series that got cancelled and didn’t have a proper finale, I won’t cover):

Star Trek: Deep Space 9: * * * * of 5 stars (fire cave sequence needed to be better and Sisko should have become a prophet, per the plan)

Babylon 5: * * * 1/2 (nice closure, but not the series’ best/most exciting, which wasn’t what I was looking for; get to see the main characters 20 years later in their lives; Sheridan’s final goodbye to Delenn, etc.)

Battlestar Galactica: * * * 1/2 (better than B5 in some ways, but also marred by stupid stuff, making them about equal)

Star Trek: Next Generation: * * * (okay; didn’t wow me; didn’t deserve the Hugo it got; felt like an ordinaryish 2-hour episode; drama hampered by the fact that there was no overarching series goal to be resolved, so they had to come up with the fakey “you’re still on trial” thing in an attempt to provide one; it’s such a pity that–although there was still a lot of good Next Gen to come–the series technically jumped the shark with “the best of both worlds” (2nd3rd season cliffhanger (thanks for the correction!); Picard becomes a borg); that really should have been one of the feature films)

Star Trek: Voyager: * * (no post-climax cooling off period; very important for this kind of story; we need to see the returnees starting their new lives and enjoying (or not) the home they’ve struggled so long to get to, not just sighting the planet in the distance; also BTW, this is where the bottom of the barrel starts; if your series finale scored lower than this, you really have something to be ashamed of, no matter how good it was in its heyday–or even one episode before)

Stargate SG-1: * 1/2 (ihh. that was an ending? sit around for a long time and hit the reset button? it wasn’t unending, it was uninteresting as a finale)

Star Trek: Enterprise: * (horrible! abominable! never do this! the holodeck thing was bad enough, but the worthless death of a major character was insane! this episode was so bad that the producers deserve to be doomed to a sisyphean ordeal of constantly struggling to get new sci-fi shows on the air only to have them swiftly cancelled and . . . oh, wait.)

The X-Files: * (gaaahhh! unbelievably bad writing in the final episode! the whole mulder-on-trial thing was a disaster! and that franchise-killing movie you followed it up with was horrible, too! LISTEN, CHRIS CARTER!: BEG, BORROW, OR STEAL WHAT YOU NEED TO DO A THIRD MOVIE IN 2012, TELL US THE STORY OF THE ALIEN INVASION THE SERIES WAS LEADING UP TO, AND THEN PUT THE FRANCHISE DOWN AND BACK AWAY SLOWLY, KEEPING YOUR HANDS IN SIGHT AT ALL TIMES!)

Hrm.

Okay, I have more on this to say than will make a comfortably sized post, so up next will be things I liked about the finale, then things I didn’t like.

In the mean time, why don’t y’all argue about the relative merits of series finales like the ones above? (That’s the whole point of rankings–to quantify an opinion for purposes of discussion, after all.)

Most Recent Favorite Walter Moment

I’ve been meaning to blog about the TV show Fringe in a little over a week, after the season finale, so that if anyone is interested in trying out the show they’d have the summer to catch up (rather than being exposed to all the season-finale spoilers that are about to be broadcast), but I just discovered this nifty share thingie on hulu, and since the episodes are available there for a limited time, I thought I’d share this one particular moment with you.

The moment features Dr. Walter Bishop, one of the lead characters, and the who often gets the best, or at least the funniest, character moments on the show.

Here’s what you need to know for the clip, and below the fold I’ll tell you what I like about it.

Walter is a brilliant scientist. 

Years ago he arrogantly conducted nature-defying experiments that led to tragedy and resulted in him being put in a mental hospital.

Back then, when he was playing God, he didn’t believe in God. Now he does.

He is a humbled man trying to make amends for his past, despite the fact that he often can’t remember the details of what he has done.

Most of the time he is sweet, childlike, humorous, and caring. He also is in need of constant adult supervision.

In this clip we find him trying to cope with the real world–on his own–for the first time in twenty years.

NOTE: This doesn’t seem to work for people outside the U.S. due to copyright issues.

Continue reading “Most Recent Favorite Walter Moment”

Children of the Mind

There is no gap whatsoever between the stories of Xenocide and its successor, Children of the Mind. The latter picks up the story exactly where the former left off.

But between the books there was a five-year lag in the real world. Xenocide came out in 1991 and Children of the Mind in 1996.

Why would that be?–especially when, as Orson Scott Card explains in an afterword to the audio book version of Xenocide, that the two were originally one novel that got so long it had to be split in half.

My suspicion is that it was because Card simply had problems getting Children of the Mind to work. He talks periodically in his audio commentaries about how there were times he’d be writing something and it just wouldn’t be working, and he knew it, and it was only later that the solution occurred to him.

I suspect that, due to the time lag between the two works and the fact that there are minor inconsistencies between them, that Card just had a really hard time writing Children of the Mind because it wasn’t working.

Some would say that the novel still doesn’t work.

I’d be one of them.

And I’m not alone.

The very first thing he says in the audio commentary at the end of this fourth book is (I’m going by memory here), "A lot of people really hated a lot of things I did in this book."

He mentions in particular that his publisher hated a plot point that occurs at about mid-story in this book.

Personally, I didn’t hate that plot point, in which a character undergoes a transformation so dramatic that it’s debatable whether the character has technically died or not.

I felt profoundly ambivalent about it, mainly because by this point the character had become so tired of life that reading about the character was no longer interesting.

Still, I understand why people would be mad about it. What happens doesn’t provide the kind of resolution you expect at the end of a major character’s story arc. It feels like the character has just been whacked off into left field instead of being given a satisfying resolution.

Speaking of left field, that’s where it felt like a major plot point at the end of Xenocide came from, and that plot point dominates the present book. If you didn’t like the "Where did this come from?" twist at the end of Xenocide, you’re likely to have trouble with the new book, too.

On the religion front, the basic crypto-apologetic appeal for Mormonism that developed in the previous book remains in place.

The only real development is that now we have some dealings with a Japanese-colonized planet and a Polynesian planet, both of which are polytheistic.

On the Polynesian planet the Christian God is openly mocked as a (quotation from memory) "perfectly balanced Nicene paradox," while lesser, finite gods are jovially celebrated, with one of the powerful characters already established being acclaimed a living god by the Polynesians, with no cross-examination of this claim.

The thing that I really hate about this novel, though, is not the way it handles religion.

It’s the way it’s written.

Card has indulged his introspective tendencies so much that now he’s positively wallowing in them.

Vast swaths of the book feel like they were written according to the following formula:

  1. Something happens.
  2. Character A notices that something has happened.
  3. Character A tries to figure out how he feels about this.
  4. Character A reviews his entire life history and how the new event relates to it while trying to sort out his feelings.
  5. Character A decides that the thing is either poignantly beautiful, something to be serenely accepted, or something to be opposed as a cruel injustice of the cosmos.
  6. Character A wonders how Character B will regard the new event.
  7. Character A reviews the entirety of Character B’s life history trying to figure out what Character B will think and how logical or illogical that is.
  8. Character B notices the event.
  9. Characters A and B talk about the new event, leading to either a moment of supreme unity between them, a moment of resigned acceptance, or a verbally and/or physically violent confrontation, possibly followed by a tearful reconciliation.
  10. Go to Step 1.

Not all of these steps occur, or occur in the same order, every time something happens, but the plot just inches painfully forward amid reams and reams of introspective monologue or emotion-laden dialog.

By this point the series has become a brooding, science-fiction soap opera, with no plot development, however small, that can occur without being emotionally analyzed in excruciating detail.

The reader wants to scream, "CAN SOMETHING PLEASE HAPPEN HERE TO END ALL OF THIS INTROSPECTION!!!???"

Also in this novel the main character–Ender Wiggin–continues to become increasingly less relevant to moving the plot forward and ever more personally passive, though that doesn’t stop the other characters from obsessing at great length about Ender and what he feels and thinks about things.

While the plot proceeds with glacial slowness, the characters do eventually manage to deal with the planetkilling fleet that is now (finally, after three novels) poised to destroy Lusitania. How they do that is actually pretty cool, and has some nice humor elements in it.

But though we do get closure on that plot point, the novel leaves another, newer plot point completely unresolved–namely: "Who are the people who created the killer virus from the previous novels and why did they make it?"

It is this question that, in the audio afterword, Card said he felt too anticlimactic to answer in the novel or in a sequel, though he was besieged for years by fans wanting to know it.

Fortunately, he’s now decided that it is worth answering, and he plans a new novel that will connect the Bean fork of the series with the Ender fork that I’ve been reviewing.

Currently, I’m reading the Bean fork, and when I have it done, I’ll review it, too. (So far, I’m liking it much better than what happens in Xenocide and Children of the Mind.)

For my money, the first book of the Ender fork–Ender’s Game–is simply brilliant (and not in the phony, British sense of "brilliant"), and well worth reading. The second book–Speaker for the Dead–is brilliant but flawed. The third book–Xenocide–is probably debatably worth reading for the  interesting stuff in it, but it is profoundly flawed. The fourth book–Children of the Mind–is simply the endlessly talky horse pill that you have to swallow if you want to get some kind of closure on the events set up in the previous three books.

NEXT (WHEN I’M ABLE TO RETURN TO REVIEWING THESE BOOKS): The first book of the Bean fork . . . Ender’s Shadow.

Xenocide

After Speaker for the Dead, we do not take another 3,000 year jump before the next sequel, only a 20-or-so year jump.

Why that long?

Because that’s how long it takes for the fleet of planetkilling starships to reach Lusitania at sub-light speeds.

Oh, yeah . . . Speaker for the Dead ended with a fleet of starships on their way to Lusitania with a planetkilling weapon.

That’s kind of a big, unresolved plot point.

Orson Scott Card has a tendency to leave major plot points unresolved at the end of his books. Sometimes it happens because his books get too long and he needs to cut them in half, but some of the time it is because the plot point deals with a question that just isn’t a priority for him.

As he explains in a commentary at the end of the audio book version of Children of the Mind, the last book of the Ender fork, where he leaves a similar big plot point unresolved, he just doesn’t feel that answering the question is that important. Either the answer is A or B, but the interesting part to him is the drama of the characters living with the tension of not knowing if it will be A or B. It would be kind of anticlimactic to reveal it, he essentially says.

I strongly disagree with this Sopranos-like school of storytelling. I think that if you’ve spent time setting up a major question in the story then you have implicitly promised the readers that you will give them an answer to this question. You may not owe them answers to every tiny issue that arises, but if you’ve staked major dramatic investment in something then you either owe them an answer in the current book or you owe them a sequel that answers it. Readers feel cheated if major elements of the story are left unresolved.

And eventually Card does get around to answering the question of whether the planetkilling fleet does or does not destroy Lusitania.

But not in this book.

That’s right. The planetkilling fleet that is out in space at the beginning of the novel is still out in space at the end of the novel.

In this case the thread is left hanging because the book got too long for Card and he had to cut it in half, but it still lessens the reading satisfaction that you get when the major threat driving the overall plot is still unresolved at the end of the book.

I thus think that Xenocide is a step down from Speaker for the Dead, which was itself a step down from Ender’s Game.

I don’t just feel this because the main driver of the plot is unresolved at the end. There are also other reasons.

For one, the story starts to get really talky. Card is an introspective writer (meaning: he spends a lot of time exploring characters feelings and motivations), and when he lets this tendency go too far it starts causing the plot to drag.

That starts happening in this book.

Basically, the characters are focused on three things: (1) Now that the Uber Prime Directive has been overthrown, can Humans and Piggies live together successfully, (2) How can we create faster-than-light travel to start evacuating the planet in case we can’t stop the planetkilling fleet, and (3) How can we stop a horrible virus that is too dangerous to be taken off Lusitania and that could devastate the biospheres of any planets that it is taken to as part of the evacuation?

Also, we get to meet characters on a Chinese-colonized world named Path and learn about their culture.

The first of the things that the characters are focused on is the most interesting dramatically (more on that in a moment). The questions of how to do FTL and how to stop the virus are kinda interesting, but the solutions to these questions more or less come out of the blue.

The characters in the story have Eureka moments after going down false paths, but they come across somewhat like when  in a Star Trek episode the characters are trying this and that and then somebody hauls off and says, "Oh! I get it! We just need to reverse the polarity!"

There is also a HUGE plot twist  right at the end of the book that just comes out of left field.

There are two kinds of plot twists: One in which, when it happens, you go, "Oh, yeah! That makes total sense! All of a sudden the earlier pieces now fit together!" The ending of The Sixth Sense is like that. It’s a twist that, while surprising, feels natural.

Then there is the "Where did that come from?" kind of plot twist–one that, while it may relate to things set up earlier in the story, does not seem to flow naturally from them but feels forced or arbitrary.

That’s the kind of plot point we get right before the end of the book.

I won’t spoil it; I’ll just note it as something that, again, diminishes the literary value of the book by asking the reader to make a big suspension of disbelief right at the climax.

So how does religion get handled in this book?

Well, we get a good bit about the religion of Path, which seems to be a development of Taoism. While he doesn’t go a lot into the doctrine of this religion–it’s a basic "honor the gods and ancestors" religion–it’s actually quite interesting because there is a certain class of people on path, known as the "godspoken," who are treated as holy people because they receive messages from the gods.

As soon as Card started describing how the godspoken receive their messages, a chill went up my spine because it was instantly clear that those to whom the gods "speak" are in fact sufferers of obsessive-compulsive disorder.

The "gods" give them feelings of profound unworthiness or uncleanliness (obsessions) and to relieve the anxiety these generate, they must perform ritualistic behaviors (compulsions), such as washing their hands over and over or tapping out rhythmic patterns with their foot or getting down on their hands and knees and visually tracing lines in the wood that the floor is made of.

I don’t know how I’d feel about this if I were a Taoist, but I find the idea of OCD sufferers being treated as holy people to whom the gods communicate is intriguing. That’s not what OCD is, but one can see how a real-world Human culture might have treated it as such. Later events in the story also make it clear that Card does not intend the role of OCD sufferers to be a slap at traditional Chinese religion.

He treats the religion of Path with respect, and one of the characters in the story ends up, after death, actually being worshipped as a god by the people of Path.

Back on Lusitania, the presentation of Catholicism continues to be problematic. Two devout characters get really good moments, and the community as a whole gets one really bad moment.

We have, in essence, a martyrdom, a pogrom, and the aftermath of the pogrom.

When one character is martyred for the faith, it is a very moving moment, and Card is really trying to do it right, even noting that the multi-hour debate that this character engaged in while being martyred was worthy of the disputations of the early Church Fathers.

The pogrom is much less successful dramatically. Oh, sure, it’s tragic when it happens, and you feel for the people who are getting hurt by it, but it just feels too much like cliches about torch-bearing Medieval fanatics willing to exterminate at the drop of a hat in the name of Christ, with people in the story actually brandishing torches, setting fire to things, and shouting that they’re doing this "For Christ!"

In the wake of the pogrom, the bishop of Lusitania gets his finest and basically his only fully-sympathetic moment as the previously stuffy and petty ecclesiastic reads the riot act to those who perpetrated the pogrom. He shames them profoundly and then announces a very moving public form of penance that the whole community will participate in, himself included, to atone for the events of the pogrom.

While Card is still trying to give the Catholic faith a fair shake, and while it’s nice to see the prickly old bishop finally (even though it is his last major scene in the novels) have a good moment, I still don’t think Card is fully successful.

Part of the reason is that it is in this novel that he starts working Mormon metaphysics into the story.

Up to now, he hasn’t done anything with the story that would imply the truth or falsity of any particular religion. He doesn’t tell us one way or the other whether the gods of Path are real or whether the Catholic God is real. Those are open questions that the characters in the story debate, but there are no definitive answers given by the author.

I’m comfortable with that.

But then he starts bringing Mormon metaphysics into things and it undercuts the religious neutrality he’s had heretofore.

Here’s how that works: Mormons believe in an endless series of finite gods who rule different worlds, often conceived of today as different universes. These beings reproduce, so there are new gods coming into existence through a process of development from unformed, uncreated eternal intelligences. One step in the process–for us at least–is being a human on the way to godhood. Mormons also believe that matter and spirit are essentially the same thing; spirit is just a more refined or subtle form of matter.

So here’s how that gets presented in the book: It turns out that all matter is made of tiny particles called philotes, which are bound together in various ways. These philotes have existed for all eternity, never having been created, in another realm called the "Outside," where they exist in a formless state, yearning (they’re at least all primitively conscious, so mind and matter are the same thing) to enter into relationships and exist in our world as part of physical objects.

Philotes come in different strengths, and inside each physical object is a master philote which is capable of holding all the others together so that the object doesn’t disintegrate. The strength of a philote needed to hold together a stone or a flower is less than the strength of the philote needed to hold together a human being. This master philote is called an aiua (eye-you-ah), but it could also be called a soul. Thus the souls of all humans have existed from all eternity in an unformed state and have grown and progressed by becoming incarnate with a bunch of other hylozoic pieces of matter.

And they can progress farther. We learn of one character who, it turns out, has a soul so powerful that he can not only animate one human body (his own) but simultaneously animate two other living human bodies as well. And one character (not the one from Path who ends up worshipped as a god) is even more powerful, having an aiua so strong that it is openly speculated that this character could be regarded as a god.

Perhaps this character could even one day bud off a new universe, because–it is speculated–there have been an infinite number of universes budded off by aiuas that got sufficiently strong in the previous universes, so there is an endless chain of universes stretching back in time with no beginning, just as there is no beginning to the philotes.

Sound familiar?

I don’t have a problem with Orson Scott Card exploring these ideas or writing a book that presents Mormon metaphysics in an imaginative form. Writers from any religious perspective can be expected to do that.

But what I don’t like is the fact that this starts forming an implicit anti-Catholic apologetic on the part of the novels, and that diminishes them artistically.

Mark Twain is alleged to have said that literature should never preach overtly but should constantly preach covertly. Card seems to be trying to follow that dictum, but he’s preaching so loudly that the art of the books suffers.

First, we have a largely unsympathetic Catholic culture, where all of the sympathetic Catholics hold their faith in a nuanced, attenuated way or are doubters or flat-out unreligious. Then we put this Catholic culture alongside a polytheistic one, with equal openness to the idea of multiple gods and the Christian God being real (compatible with the Mormon view). Then we get Mormon metaphysics thrown in and these metaphysics turn out to be true, because they provide the solution to the questions of faster-than-light travel and curing the killer virus that must be stopped.

So a Mormon writes a book that assumes Mormonism is true and Catholicism is false. What’s wrong with that?

Nothing.

But the art suffers. Card may be trying to give Catholics a fair shake–at least to a significant extent. though the fact that the series is now turning into a crypto-apologetic for Mormonism is starting to call that into question–but the art still suffers.

Here’s why: Suppose you’re a faithful Catholic on a planet in the year 5200 (approximately) and you start discovering that Mormon metaphysics is true, that we’ve all existed as unformed intelligences for all eternity, and that there is likely an eternity of universes, each created by a finite being, with no beginning and no first Creator to the whole series.

Do you:

a) Accept all this without question as the story rolls along, not noticing any problem? or

b) Sit down and have a major crisis of faith as you realize that the core of your religious beliefs appear to be false?

The second is what would happen in the real world. The first is what happens in Card’s book.

And that’s implausible, so the art suffers.

Card can’t let his characters have a crisis of faith without making it explicit that he’s having Mormonism trump Christianity, and that would violate Twain’s dictum about not overtly preaching because it diminishes the art. And it would diminish the art if the characters suddenly realized "Oh, wow, we’ve all got to become Mormons."

He can’t go there, so instead he leaves a planet-sized implausibility in how the characters deal–or rather fail to deal–with the implications that their discoveries have for their core beliefs about the world.

He may not be explicitly endorsing Mormonism in the book, but he’s implying it so strongly that the reactions of the characters become really implausible, harming the art.

Just as the book ends.

By the way . . . notice how I’ve managed to get almost to the end of a review of an Ender book without mentioning Ender?

That’s because, though Ender is in this book, he has progressively less and less to do.

The burden of moving the plot forward shifts to the rest of the cast, which consists principally of a family that Ender has married into.

And what a family it is! Everybody is either a genius physicist or a genius biologist or a genius xenologer or a genius without portfolio. Coupled with Ender’s own genius, we’ve got a lot of geniuses running around.

I could understand that in the first novel, where Ender was put in a school meant specifically for potential military geniuses, but by this point in the series the plot has become dominated by geniuses all over the place (including three more on the world of Path).

I suppose that Card might say, "Well, it’s the really intelligent people who end up being the most influential in world affairs, and geniuses tend to marry other geniuses, who already have children who are geniuses."

Maybe.

But it just feels a little . . . odd . . . literarily when absolutely all of the major characters in book after book turn out to be geniuses.

NEXT: Children of the Mind.

Speaker for the Dead

Speakerforthedead
You might think that the sequel to Ender’s Game would be set shortly after the events of that novel.

Nope.

Instead, Speaker for the Dead is set 3,000 years later, yet it still continues the story of Ender Wiggin.

How does that work? Is he an immortal being? Has medical technology banished death? Or perhaps time travel is involved. Or cryonic suspension.

Actually, it’s as mundane as the known effects of relativistic spaceflight. After the events of Ender’s Game, Andrew "Ender" Wiggin left Earth for the stars, and the only way to get there in his universe, as in ours, was by slower-than-light travel.

So while 3,000 years have passed for mankind by the time the novel begins, far fewer have passed for Ender, and he’s now a young-ish adult.

In those 3,000 years mankind has moved out into the stars and set up colonies on different worlds.

The world that is at the core of this novel is called Lusitania–the ancient name of Portugal–and it is so named because it is inhabited by Portuguese-speaking colonists from Brazil.

It is also inhabited by the second intelligent race mankind has found in the universe.

The first was the Buggers, and things went very, very badly with them. Mankind is determined not to make the same mistakes that it made with them.

The new race, known in Portuguese as the Pequeninos or "Piggies" because of their snouts, are a small, unintimidating, technologically primitive, forest-dwelling race.

But as soon as it’s found out that they have intelligence and language, mankind’s government slaps draconian restrictions on the Lusitania colony that are like the Prime Directive on steroids.

A fence must be build around the colony, whose population must now be sharply limited. The colonists must have virtually no contact with the Piggies except for two xeno-anthropologists (xenologers or xenodors) who are allowed brief, daily contact with the Piggies with the condition that they do not show human technology to them or disclose information about human society or ask questions about Piggie society that would betray human expectations of what our society would be like.

It’s maddening.

But there is a mystery on Lusitania, and the Piggies are closely connected with it.

When one of the xenologers figures out the secret, the otherwise friendly Piggies suddenly, brutally kill him.

Then they act like nothing is out of the ordinary, and the surviving xenologer can’t even ask why this was done, due to the Uber Prime Directive.

But Andrew Wiggin is called in from a nearby world to speak the death of the xenologer who was killed.

Since the events of Ender’s Game, Ender has become a speaker for the dead. This is a person who, after someone has died, performs a service (a "speaking") in which the person’s life story is reviewed and analyzed in such a way as to make sense of it. It’s not the same thing as a eulogy, because in a eulogy you say nice things about the dead. In a speaking you say honest things about them. That includes the nice, but it also includes the ugly. And yet the effort is made to understand the ugly things a person did and why he did them.

It takes twenty years for Ender to arrive on Lusitania due to slower-than-light travel, but he appears and must penetrate the mystery of the planet in order to perform his duties as speaker for the dead. He must find out why the xenologer was killed.

Speaker for the Dead is a very different novel than its predecessor. It is much more an adult novel, about ideas and adult relationships rather than kids and games and kid relationships. There are no sex scenes in the book, though there is substantial discussion of human reproduction and adultery.

It is also different in that we have a real alien environment in this novel, and much of the plot centers on figuring out the mystery of this environment and the Piggies who inhabit it.

It is a very good novel, and it also won both the Hugo and Nebula awards the year it came out (1986, the year after Ender’s Game, making Orson Scott Card the first author to win both awards two years running).

In a postscript to the audio book version, Card notes that readers are often divided about whether Ender’s Game or Speaker for the Dead is the better novel and that his idea of an ideal world is one in which people are evenly divided on this question.

Given how different the books are, it’s a bit of an apples and oranges comparison, but there is an answer to it, and I’ll tell you what it is . . .

Ender’s Game is better.

The reason is that, while both books contain very good elements, the sequel contains a prominent flaw due to the limitations of Orson Scott Card’s religious imagination.

Card is a Mormon, but the world he’s writing about has been colonized by Catholics.

That much is fine. It’s quite possible for a person of one faith to write convincingly and even movingly about the people of another. The guy who wrote A Man for All Seasons wasn’t Catholic, but he was able to tell the story of St. Thomas More beautifully.

But to do this kind of thing you have to be able to put yourself in the shoes of someone of a different faith in a way that Card can’t quite pull off.

It’s not that he doesn’t try. He thinks that he’s giving the Catholics a fair shake, showing good ones and bad ones, showing faithless and faithful ones, showing the joys and sorrows that apply to everyone regardless of their religion, even having a moment where Ender wants to weep because of the beauty of the poignancy involved in a married religious order (the Children of the Mind of Christ) where the spouses renounce sexual relations to better serve God, while still living together in a monastic environment.

But ultimately Card can’t do it.

In real life, Card spent time as a Mormon missionary in Brazil. He went there to convert Catholics, and he’s drawing upon his experiences there to shape his depiction of Lusitanian society.

The society he shows us is largely repulsive, with the vast majority of Lusitanians being insular, blindly obedient followers of the unsympathetic, rigid, uncompassionate bishop who opposes Ender at every turn and only starts to friendly up once Ender points out to him that, if they throw off the Uber Prime Directive, he will be able to evangelize the Piggies.

The problem is not that Card shows bad Catholics. The world has many bad Catholics, just as it has many good ones.

The problem is that the only good Catholics that he shows us are those who take their faith least seriously. The sympathetic Catholic characters are the ones who struggle with their faith or question or doubt it or who even have virtually no faith at all. (Ender falls into that category; he was baptized Catholic but not raised in the faith.)

Those who take their faith seriously end up being presented as harsh, insular, intellectually simple, under the domination of their bishop, and suspicious of outsiders like Ender.

The message that comes across is: simple, devout Catholics = bad; sophisticated, doubting Catholics = good.

All this is like the reception that a Catholic culture in Brazil might give to a visiting Mormon missionary, like Card.

Thus this novel is not as good as its predecessor. It’s still very good, and still worth reading, but it is also flawed. Card chose to set his story on a Catholic world; he chose to make religion a prominent theme in the novel; but he either wasn’t able or wasn’t willing to do artistic justice to a Catholic culture.

NEXT: Xenocide.

Shiny!

CHT Glen Reynolds for the following link to an Amazon.Com interview with Joss Whedon about Firefly.

The interview is occasioned by the release of the collector’s edition of Serenity on DVD.

In it, in addition to discussing the new collector’s edition, Whedon reveals that he’s got another canonical Firefly comic book series coming out later this year, titled "Better Days" (about how the Firefly crew reacts to success when one of their jobs actually goes right).

He also says that the movie Serenity made money, though not the kind that leads to an automatic sequel. Apparently he’s hoping that DVD sales of the new collector’s edition will lead the studio to consider a sequel. (Deja vu all over again!)

HERE’S THE INTERVIEW. (Note to the Amazon guys: Join the digital age, dudes! Put your interviews in nice, friendly mp3s so linking to them is an easy thing!)

AND THE COLLECTOR’S EDITION.

AND THE ORIGINAL CANONICAL COMIC BOOK "THOSE LEFT BEHIND" IN TRADE PAPERBACK.

AND THE ORIGINAL FIREFLY SERIES ON DVD.

AND ON FIREFLY IN GENERAL.

(Added Tip: How to remember Joss Whedon’s name . . . Remember, it’s not "Norway," it’s "Joss Whedon." CHT: SDG)

New B5 In 07

B5_1Babylon 5 creator Joe Michael Straczynski (JMS) has been hinting of late that there would be a new Babylon 5 project announced during his appearance at the San Diego Comicon (the world’s largest comic book convention, which they have here every year).

I didn’t go to the Comicon (there are so many people there that, to quote Charleton Heston, "It’s a madhouse! A madhouse!"), but I did Google his appearance this weekend to see what was being reported about it online.

Here’s what I found:

–JMS sold a movie to Ron Howard. It’s a thriller/mystery movie set in the ˜20s in Los Angeles. They want to get it into production as fast as possible and JMS is flying up there on the 3rd to meet with Ron Howard and those guys to go over the script and make sure everything is where it needs to be. It’s going to be a big budget film. Ron Howard is a nice guy. The first time JMS had a phone conference with him about the script, JMS called him Mr. Howard and the reply was "You hired my dad on Babylon 5, you can call me whatever you want." Possibly it could be in production by the first part of next year.

–JMS was up in Toronto recently and they did a 12 episode radio drama series for the CBC called the Adventures of Apocalypse Al. It’s kind of a film noir style comedy drama science fiction supernatural series a la Men In Black or Hitchhiker’s Guide to the Galaxy. It’s in little 5 minute chunks and it’s fall-down funny.

–A pilot for Touchstone has started for a dramatic prime time network series called BORROWED LIVES. It was actually sold last year but it was too late to go into development but now they’re actually in the script stage.

–[JMS’s comic book] RISING STARS is in development with Sam Raimi’s production company for a series.

–[JMS’s comic book] MIDNIGHT NATION is being bid on by two different studios for a movie.

–He pitched [his graphic novel] DREAM POLICE to a major studio, they want to do a motion picture and they’re negotiating now for JMS to write it.

–And there’s something else: WB came to him as they do periodically wanting to do something with B5. They asked if he wanted to do a feature film but JMS declined mainly because he can’t yet picture structuring a B5 movie "as long as Andreas and Rick insist on staying dead." Maybe in a year or two he’ll be able to but right now he can’t do something big. What JMS suggested was a bunch of short films ‘little mini-movies, an anthology show set in the Babylon 5 universe. They said, "Okay." There’s a network already interested in carrying them but they’re also planned for direct to DVD. This will be "Babylon 5: The Lost Tales", a lot of small stories that never made it into the series that he’s rediscovered notes for. And JMS wants no interference, complete creative support "in writing". They said, "Okay." And JMS wants to direct them. They said, "Okay." The first will be three individual stories about three of the main characters (to be determined). The plan is to shoot in September, post-production Oct.-Dec. and they’ll probably come out the second quarter of 2007 [SOURCE].

How he’s going to fit this in amid all the other projects he’s got going on, I’m not sure, but I’ll be interested to see what they come up with.

Incidentally, JMS himself adds a few more details over at JMSNews:

[W]e’re looking at 3 half-hour
episodes/stories for the first DVD, with additional features and the
like in the other half hour. Each story will be worked around a given
established character, the specifics of which are still TBD contingent
upon availabilities and other issues.

We have a budget, we’re greenlit, we’re going.

As for what prompted the interest now at WB…it’s only recently that
they’ve finally run through all 5 seasons, which for many years now has
been a constant source of revenue, and I think they would love to have
something to continue to with. The recent news re: Changeling [that’s the name of the script he sold to Ron Howard] probably
didn’t hurt, but the deal was actually being negotiated long before
there *was* a feature film deal with Imagine. As I recall, we
finalized the deal right around the time that the Imagine news was
announced.

It was a rather extraordinary 24 hours.

I held off saying anything until I was cleared by WB to announce it as
a go project. Ultimately, whether we shoot in Vancouver or elsewhere
will be a function of the deal that gets made locally [SOURCE].

I was surprised at how little coverage there is on the Net so far, but a kindly reader also sent me a link to the coverage of the new B5 project on Ain’t It Cool News and–as commonly happens with AICN–they schmutz up the report with unnecessary offensive language and need to have their collective mouthes washed out with soap (make that lye soap, for good measure).